Little note: when he fires while crouching, the delay before firing is slightly lower.ĥ. Agent takes a bit longer to fire his gun. Fixed rarely seen problem of Jet/Rocket losing hold of their target after grabbing them and still performing the slam attack anyway.Ĥ. Fixed issue with blocking enemies not blocking projectiles when the Enemy Block Type in the Config file is set to 1 or 2.ģ. When the Enemy Block Type in the Config file is set to 1 or 2, enemies who block attacks can no longer attack right after recovering from the hit (although it is still a very short delay).Ģ. How much more of a threat are they because of this ability?Īnother update! I meant to post this days ago, but my internet has been ultra slow for the past few days.ġ. Random thought: You may have noticed that it is almost impossible to knock down Jet and Rocket they always Air Recover as they hit the ground, unless the attack is a throw. The low punch must be blocked low, but not the crouching gunshot.Īs always, tell me of any bugs you happen to come across and I'll fix them. He may also punch or shoot at you while crouching. He also has a fairly unique trick after he punches you, he has a good chance of throwing you right afterwards. Agent has 750 life (normal difficulty again) and is quite slow, but he has a gun, which makes him the only non-boss enemy with a projectile attack, not including Jack. However, he can't combo whenever he wants he has to wait for 'energy' to charge before he can combo. Tiger is fast, has 800 max life (normal difficulty), can block, and has strong combo ability with his kick and low kick attacks. After Fog goes offscreen on his motorcycle, he stays offscreen for a bit longer (Makes him less annoying). Should help prevent him from cheap-shotting you when you are near the edge of the screen.ĥ. When Fog jumps in with his motorcycle, he appears farther offscreen. Fixed problem with some enemies almost never blocking attacks when you set the "Enemy Block Type" in the Config file to 1 or 2.Ĥ. Added two Config options that let you limit how often enemies can block attacks. That attack also now causes a palfx on hit.Ģ. Big-Ben won't laugh if he hits something with a HitOverride with his flame breath attack. Here is another update (Hope the file isn't messed-up, my internet was acting weird when I was uploading this to Mediafire):ġ.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |